Note: Theres some “through the fourth wall” shit here, just fyi. I sort of just wrote about the gods as the author and didn’t really take into account what a player character would know. If anyone bothers to look at this, I wouldn’t read too much past the “gods summary” section which I just made and probably isnt going to change. All the stuff after thats a little more detailed and from the original thing I made, some of which has changed. That being said, I don’t expect anyone to look at this too hard.
Name (Alignment) – “Title” – “Slur”
Important aspects: Features found important by the god. If you were seeking help with a certain goal you would pay homage to a specific god based on this, i.e. lusting after your neighbors wife pray to Moisguinn.
Glaimar (NG) – “The Diligent One” – “The Small God”
Important aspects: Family, Hard work
Commonly worshiped by: Laborers, dwarves
Ionraic (CG) – “The Champion” – “The Blind”
Important aspects: Courage, Strength, Righteousness
Commonly worshipped by: Warriors, elves
Fala-dha (NG) – “The Provider” – “The Fool”
Important aspects: Compassion, Resilience
Commonly worshiped by: Farmers, halflings
Pobble (NG) – “The Planner” – “The Needless One”
Important aspects: Hard work, Intelligence, Community
Commonly worshiped by: Skilled Professionals, gnomes
Annym (NG) – “The Artist” – “The Useless One”
Important aspects: Spirit, Creativity
Commonly worshiped by: Humans
Important aspects: Nature, Growth
Commonly worshiped by: Druids, rangers, farmers, elves
Taitnys (CN) –“The Reveler” – “The Reveler”
Important aspects: Joy, Revelry, Luck
Commonly worshiped by: Gamblers, rogues, bards, everyone
Annarch (N) – “The Guide”
Important aspects: Travel, Growth
Commonly worshiped by: Travelers, merchants, bards
Caisil-crö (LN) – “The Dark Lady”
Important aspect: Death
Commonly worshiped by: None, though all pay her homage
Anasta (CN) – “The Vast One” – “The Maniac Bitch”
Important aspect: The Sea, Weather
Commonly worshiped by: Sailors, fishermen, druids, rangers
Martradh (CE) – “The Brawler” – “The Butcher”
Important aspects: Might, Battle
Commonly worshipped by: Fighters, Thugs
Cliatan (LE) – “The Plotter” – “The Deciever”
Important aspects: Cunning, Intelligence
Commonly worshiped by: Rogues, bards, shysters
Miosguinn (NE) – “The Temptress” – “The Envious Lady”
Important aspects: Desire
Commonly Worshiped by: Few, at least openly
Kaetos (NE) – “The Intimidator” – “The Feared One”
Important aspects: Dominance, Intelligence
Commonly worshiped by: Despots
Torvuk and Mazaeus have no mortal worshippers and only serve to guide the gods of good. They each hold some ties with the gods of neutrality and of evil but nothing substantial.
Gods of Good
The gods of good are the only gods who have unified worshipers and are also serve as the racial gods. They are the only gods who have chosen sides in the War since they believe in doing what they view as right. The gods of neutrality and the gods of evil are less concerned as to who wins in the war, though some have leanings towards one side or the other. The gods of good also have more followers than the gods of neutrality and evil.
• Glamair god of dwarves, smiths, and family ties. His alignment is Lawful Good. His domains include Earth, Good, Law, and Protection. His favorite weapon is the War axe.
Glamair sometimes known as the Creator, the Dwarf Father, or the Great Forger is mostly worshiped by dwarves. However he also had a great deal of other worshipers as well. Many smiths and large families view him as protector, bringer of good fortune, and a driving force to do good work in all your efforts. His symbol is a hammer overlaying an anvil.
• Ionraic god of Elves, the wilds, and righteous conquest. His alignment is Chaotic Good. His Domains include Chaos, Good, Protection, and War. His favorite weapon is the Longbow.
Ionraic sometimes known as the Elf Lord, Protector of the Wilds, or the Great Conqueror is mostly worshiped by elves. Also among his followers are strategists and druids. His symbol is a horizontal bow with a tree in the background.
• Fala-dhà god of halflings, prosperity, and luck. Her alignment is Neutral Good. Her alignments include Good, Luck, and Protection. Her favorite weapon is the sling.
Fala-dhà is worshipped by primarily by halflings and farmers. She is viewed as a bringer of luck and a plentiful harvest. Her symbol is a pitchfork running at an angle through a horseshoe.
• Pobble god of gnomes, engineering, and community. His alignment is Neutral Good. His domains are Good, Protection, and Trickery. His favorite weapon is the hammer.
Pobble, the Great Tinker is mostly worshiped by gnomes. Also among his worshipers are engineers, alchemists, scientists and any other technical professions, along with some small communities which view him as protector. His symbol is a set of tongs and a hammer crossing each other.
• Annym god of humans, creativity, and spirit. His alignment is Lawful Good. His domains include Good, Healing, Strength and Sun. His favorite weapon is the Morningstar.
Annym is god of humans, however being one of the most free spirited races on the planet only about half of them actually worship him. His symbol is the Sun, a symbol to represent the indomitable spirit of humans.
Gods of Neutrality
• Shalm god of nature. His alignment is Neutral. His domains are Earth, Fire, Water, Air, Animal, and Plant. His favorite weapon is the club.
Shalm also known as the Nature Lord is worshiped by rangers, druids, and any who love the wilderness. He has close ties to Ionraic who views himself as natures protector and is thusly more favorable of the side of Mazaeus. His symbol is a leaf.
• Taitnys god of rogues, trickery, and vices. His alignment is Chaotic Neutral. His domains are Chaos, Luck, and Trickery. His favorite weapon is the rapier.
Taitnys is frequently known as the Trickster and is worshiped by bards, rogues, and any who want to just live and have a good time. He bares no liking for either side of the war and just wants to enjoy himself. His symbol is a bottle and a flute next to each other.
• Annrach god of travel. His alignment is Neutral. His domains include Luck, Protection, and Travel. His favorite weapon is the quarterstaff.
Annrach known as the Road Master god of travel and roads is the friend of many a trader, adventurer, and military campaigner. He has no close ties to either side and simply views the war as a passing thing, just as all things pass on the road of existence. His Symbol is a curved line with points above it above representing a road under the sky.
• Caisil-crö goddess of death. Her alignment is Neutral. Her domains include Death and Travel. Her favorite weapon is the quarterstaff.
Caisil-crö has very few mortal worshipers for many view death as an wicked thing. But death is not evil, just a part of life. All things die, it is just the nature of things. Caisil-crö acts as a shepard of souls from this life to the next. She views the conflict as nothing more than a war, something which will cause an influx of souls to her, but in the end it will die just the same. Her symbol is a shepherd’s staff on a black background.
• Anasta goddess of storms and the sea. Her alignment is chaotic neutral. Her domains include Water, Air, Chaos, and Travel. Her favorite weapon is the harpoon.
Anasta known as the Sea Queen is a very temperamental deity, with tensions like that of the sea, calm one minute and furious the next. Her worshipers include sailors, fishermen, and some mages and druids. She views the war as a time for play as the number of ships on the sea will increase. Her Symbol is a series of curved lines representing a wave in the ocean.
Gods of Evil
• Martradh god of slaughter and murder. His alignment is chaotic evil. His domains are Chaos, Evil, Destruction, and War. His favorite weapon is the greataxe.
Martradh known as the Blood Lord finds his worshipers among murderers and thugs and fighters. He views the war as a time to wreck havoc and nothing more and so supports both sides against the other so as to further the bloodshed. His symbol is an X.
• Cliatan goddess of plotting and deception. Her alignment is lawful evil. Her domains include Knowledge and Evil. Her favorite weapon is the dagger.
Cliatan known as the Deceiver finds her followers among rogues, mages, thieves, and tyrants. She views the war as nothing other than a time to deceive people. Some claim she supports Mazaeus, others say she supports Torvuk, none truly know. She has no holy symbol.
• Miosguinn goddess of malice and envy. Her alignment is neutral evil. Her domains include Evil, Death, and Destruction. Her favorite weapon is the mace.
Miosguinn known simply as the Mistress finders her worshipers among all levels of society, for all feel hate and envy. She views the war as a time for people to freely express their hate and revel in it. Her symbol is a set of menacing eyes.
• Kaetos god of fear. His alignment is neutral evil. His domains include Evil, Trickery, and Knowledge. He has no favored weapon.
Kaetos is an oddity among the gods, for he is the only one who was once a mortal. He took the power of a long slain god of fear who had grown too powerful and was feared by the other gods. The god made plans for his return, but they were never carried out. Kaetos was once an adventurer and on his travels he learned of the complex ritual to become a god. Over the next twenty years and with the aid of the other gods of evil he succeeded, despite the attempted interference from a party assembled of the mightiest heroes in the land. His churches are few because of how recently he ascended to godhood, though they are widespread because he managed to gain some followers while mortal. His views on the war are still clouded and though it is known that the war is an ideal time to spread fear and thus for him to become more powerful. He as yet has no symbol, though some of his churches are decorated with a recurring picture of three daggers, which represent a part of the ritual he completed.